Welcome to the Industry Gamers beta!

IndustryGamers - Your Games Are Our Business

 

James Brightman, Editor-in-Chief & Co-Founder

David Radd, Senior Editor

 

Have news tips, comments or questions? E-mail us.

BioShock 2 Without Ken Levine: Why It Doesn't Matter

Recently, it was revealed that BioShock creator Ken Levine had barely even seen BioShock 2 and had basically nothing to do with the project. This was admittedly somewhat surprising, and some gamers may take it as a bad sign that the sequel simply won't live up to the high standard set by the first.  However, Creative Director Jordan Thomas is no rookie himself, and from what we've seen BioShock 2 should meet fans' expectations. 

In an exclusive in-depth interview, Thomas told us that he felt enormous respect for the BioShock property and that's what guided him through the whole development process. 

"I worked on the original game and I learned a lot while I was at Irrational Boston, and I feel like I've worked long and hard to absorb everything that I could about the canon of Rapture and the mythos of BioShock at large, and to treat the name with high respect as we imbue the setting with new mystery. I could have come in and said, 'Oh, now it's mine! Let's do all this ridiculous stuff that doesn't fit!' But I have found that my duty to Ken and to everybody who worked on the original game is to extend this property in a way that is respectful of their hard work," he told us.

Thomas continued, "And for players and fans, I think there are a lot of really potent new mysteries that build on what they know. And for the new players, I still think we do a pretty good job of speaking to two audiences simultaneously with the beginning content. You don't have to have played the first to enjoy the second. So I guess my real answer to that is really foremost among my goals was to treat the property with respect."

THE 1 2 P
4 weeks ago

When Ken Levine said he wasn't going to be involved with Bioshock 2, I thought this was the second part of a trend started by David Jaffe(creators making new IP's that sell phenomally well and then wanting nothing to do with the sequel).

I think Jaffe stated that he didn't want to deal with the stress of making another GOW or perhaps he felt he just couldn't make the new one live up to the hype of the original. Perhaps this is what Ken Levine was thinking. I still have to believe that if either man really wanted to be part of the second game(Jaffe stayed on as a consultant for the second GOW)it's not like they wouldn't be allowed to.

Post a Comment

Login With IndustryGamers

Create an account, it literally takes like 5 seconds and you'll never have to do it again.

Login With Facebook

Have a Facebook account? Just hit the button and you can comment on our site!

Connect