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Autodesk Gets Ready At Dawn

Posted December 17, 2009 by David Radd

Ready At Dawn Studios announced today that Autodesk is the company's first software technology partner for the Ready At Dawn Engine. This partnership will see the combination of Ready At Dawn Engine’s game editing environment with Autodesk Maya software, enhancing the interface for various elements of game design.

“The time for hard-to-learn, hard-to-use proprietary editing environments is over. Thanks to Maya we hope to be able to offer an industry standard editing environment in which to perform game editing tasks, from modeling to level and game design ,” said Didier Malenfant, president, Ready At Dawn Studios. “We have seen first hand with our internal teams how powerful this integration is and are excited that we should be able to provide developers with the ability to create and edit game content in one place.”

“At Autodesk, we know how important it is for game developers to have a comprehensive, fully-integrated game platform” said Marc Stevens, Autodesk vice president, Games.  “The proposed integration of the Ready At Dawn Engine’s complete game editing environment  with Maya should give game designers, level designers and everyone on a game development team access to Maya software’s world class editing environment. This should give development teams a single workflow, with no need for back and forth exporting between separate applications.”

Ready At Dawn Engine will support the PS3, PSP and Xbox 360 and the studio promises that they will support all licensees heavily. More information can be had at engine.readyatdawn.com.

David Radd has worked as a gaming journalist since 2004 at sites such as GamerFeed, Gigex and GameDaily Biz.




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