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Aurora Feint Can Turn iPhone and Android Users into Gaming Buddies

Posted September 1, 2010 by VentureBeat

Just a step ahead of Apple’s press conference today, Aurora Feint announced that its PlayTime platform will allow iPhone and Android gamers to play each other in real time multiplayer games.

An extension to the Open Feint social gaming platform, PlayTime is a new cross-platform, real-time multiplayer software development kit. The PlayTime platform is also integrated with Apple’s new Game Center, which is a hub that will allow players to socialize and share achievements and leaderboard data from games. Its features include the ability to keep a game going even if one player drops out of a multiplayer session. It does so by letting a computer-controlled player take over after a human player drops out for connectivity reasons. This feature is necessary because network connections are pretty inconsistent. The platform also lets users trash talk, or hurl insults, between Android and iPhone gamers.

SGN, the Palo Alto, Calif.-based iPhone game maker, has already released a cross-platform iPhone-Android game. But PlayTime is the first SDK that can be used by lots of game developers to implement multi-platform play. 

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