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APB Developer Restructures After Launch

Posted July 7, 2010 by M.H. Williams

Realtime Worlds, the developer of the recently released MMO APB (All Points Bulletin) and the cult Xbox 360 hit Crackdown, announced today that it would be cutting staff as it transitions to support APB’s continuing functions.

The company’s statement reads: "Overall staffing levels for APB will increase, with a small number of redundancies expected as the game’s development cycle changes and a second development project is downscaled to provide 100 percent support on APB.”

Realtime Worlds’ website shows that the company is still hiring, with twelve positions available in the U.K. and one in the U.S. APB was released to poor reviews with an overall Metascore of 59, but Realtime says the launch has been “smooth.”

"APB experienced a very smooth launch for an online dedicated game along with a great reception from consumers and we’re immensely proud of the game the team has produced,” said Realtime Worlds CEO Gary Dale. "We now have to focus our efforts and resources on running APB as a 24/7 online live operation, creating new content and services for the future and ensuring the best possible experience for the players."

 

M.H. Williams has been writing in some form or another for ten years and has been a hardcore gamer since the NES first graced American shores.  You can catch him on Twitter as @AutomaticZen, Google+ as himself, or on his personal Facebook page.




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