IndustryGamers - Your Games Are Our Business
James Brightman, Editor-in-Chief & Co-Founder
David Radd, Senior Editor
Have news tips, comments or questions? E-mail us.
Facebook, MySpace, Twitter, Flickr, YouTube. We all know our consumers spend a tremendous amount of time on these social networks but how do game marketers reach them? Why do some campaigns become a viral tidal wave that takes consumers along for a ride while others barely make a ripple? Click-thru rates continue to drop overall. How has that affected the value of online advertising?
We at the Ayzenberg Group recently wrapped up our 2009 annual invitational [a]list summit presenting emergent advertising and marketing trends to an audience of senior game industry executives. Among what was covered, and for some uncovered, by this year’s agenda are trends being driven by the changing web, the changing face of advertising, and most of all by our ever-changing game consumer.
For game makers and marketer, this is our five easy pieces to catch up on trends, revisit some fundamentals, and reinvigorate campaigns aimed at our savvy consumers.
4 Comments
12 months ago
Excellent points Steve - and congrats on another successful [A] List Conference. I think a key point is that what you say needs to have value to the consumers as well. Be authentic, be honest, be relevant.
12 months ago
Thanks Sean! You are absolutely correct sir!
12 months ago
This was a really interesting article. Marketing tactics have had to evolve in recent years, and gamers know when they're being marketed to, so you have to be smart about it.
12 months ago
Thanks for the info, especially on putting trailers in the context of the marketing mix.
Post a Comment
Login With IndustryGamers
Create an account, it literally takes like 5 seconds and you'll never have to do it again.
Login / Register
Login With Facebook
Have a Facebook account? Just hit the button and you can comment on our site!